The Trooper gets a lot of other cool abilities as well. His Sticky Grenade is acquired early on, and though it only attaches to a single target, it will detonate soon after, knocking over lesser enemies in the area as well as dealing damage. If you lob the grenade at weak foes, it has the bonus effects of causing them to flail around like they’re trying to swat away bees. And by bees, I mean the explosive stuck to their chest. Aside from serving as a nice touch of detail, the affected enemy also won’t attack while flailing around, letting you take a few free shots before the fireworks start.
Imagine you have a group of bad guys standing on the edge of a cliff or on a walk way several stories up. The sticky grenade blows the over the edge… using your terrain to your advantage (remember that for future reference).
We’ll have more tomorrow so make sure to check back.
Companions aren’t exactly a push-over, either. Each one has base stats approaching those of your own main character, and each can be equipped with about as many items and modifications as you can. The only main difference is the more limited pool of abilities, though even the abilities tend to provide some utility that you may not be able to find elsewhere.
Our take – [from the article] Star Wars companions can help you fight, craft, and gather. Each character / class you play can have a variety of different companions. You can equip your companions… and your companions can die.
The goal of the Alderaan Warzone is to hold a majority of the turrets for a majority of the time. Capturing a turret is easy — it’s just a matter of clicking on the turret’s controls and letting a counter tick down for a few seconds. Unfortunately, it’s even easier to interrupt a turret capture. Any damage dealt to a player while they capture interrupts the capturing process, forcing them to start again.
Huttball, to me, was much more enjoyable than Alderaan. It’s an entirely new game type. Sure, it shares elements with traditional capture-the-flag game modes, but the differences are all-important. You see, in Huttball, two teams face off in a rectangular and multi-tiered arena. In the center is the game’s namesake — the Huttball — and it is up to both teams to carry the ball across a highlighted goal line near the enemy team’s spawn-point.
Our comments – There are three different warzones. This article focuses on two of them. Huttball and Alderaan. The author likes Huttball. There is also another zone the author didn’t discuss much at all.
The Collector’s Edition also includes everything we have listed below (in the other editions).
Digital Deluxe Edition: I think Origin may be the only one that has this edition.
These items are included as bonuses for the Digital Deluxe Edition.
Flare Gun. Shoots a flare.
Training Droid. A small hover droid – marks your target.
HoloDancer. A portable holodancer you can put on the ground – and they will start dancing… hmm seems like a lag waste to me, but oh well.
HoloCam. The HoloCam lets you take hi rez screenshots.
STAP. The STAP, or Single Trooper Aerial Platform, is a custom-skinned vehicle. This is available once you reach the appropriate level. Of all the items this is important because vehicles cost big bucks – this would allow you to save the 25k or so credits you would be spending otherwise.
All preorders get a colored stone you can put in your lightsaber, blasters.
And of course everyone gets early access. Not much has been said about early access – usually it is just a few days but who knows.
The flood gates have been opened for Star Wars The Old Republic’s beta news. They have lifted the SWTOR for certain ‘news’ sites. Apparently these outlets had to sign off another agreement – they can only talk about certain aspects of the game, only use screenshots provided by BioWare. I can tell you that I am a proud member of the beta… I cannot tell you anything besides that. But there are a lot of news posts and hey – you want news. I’ll work on the next several days to bring you links / tidbits for what other people wrote. I’ll also give you a link so you can check out there whole post.
We’ll work on getting as much of them to you as we can. If you happen to see some additional ones that we miss – you can tell us about it using the comments section. Remember though these folks were only allowed to talk about certain aspects of the game. I think they involved / centered mostly around the starting areas. The first two planets.
One thing I think is pretty funny – the lifted this DNA and BlizzCon starts today. But… do you really think that could be one of the reasons we have all this new content coming out.
One thing we’ll do one today (I’ll explain why at a later date) but will have more for you this weekend.
Jef played a Republic Trooper and stared on the planet of Ord Mantell. When you get off Ord Mantell you go to Coruscant. He thinks that TOR isn’t half bad. As we’ve all heard tons of cash has been invested in the Story of Star Wars TOR – and apparently Jef didn’t like it very much. In fact he doesn’t like the story at all. He also thinks that it is more of a one player RPG than an MMO. He also has some complaints about the linear story line.
I would just like to say this – most of the MMO’s that you play (and I’ve played most of them since UO), have a linear story line to start. In fact most have certain areas you explore at certain times of the game. When you’re level 5 you don’t go and try to kill things in a level 30 zone… that’s how games are made… anyway. Make sure you read all of Jef’s article… I respectfuly disagree. We’ll check out some more tomorrow.